Time Lord
Regeneration
for Minecraft
A Doctor Who-inspired regeneration system. Gain 12 regeneration cycles instead of dying permanently — with a tense countdown, spectacular particle effects, custom sounds, and an optional new appearance every time.
Stage 1 delay
Up to 2 min
Advancements
11
What is RegenCraft?
RegenCraft adds a fully-featured Time Lord regeneration system to Minecraft. Instead of dying permanently, eligible players enter a two-stage regeneration sequence — first a tense countdown where you can still act and choose to delay, then a spectacular particle-and-sound sequence that heals you completely and optionally transforms your appearance.
Fob Watch
Craft the Fob Watch to awaken your Time Lord nature and gain 12 regeneration cycles.
Two-Stage Regen
A 30-second countdown lets you move freely and delay up to 3 times (2-minute max) before the active sequence locks in.
4 Regeneration Styles
Pick from 4 different regeneration styles, each with its own sound and length. More styles are coming.
World Structures
Discover Time Lord Refuges and TARDIS structures scattered across most overworld biomes.
Requirements
| Dependency | Version | Purpose |
|---|---|---|
| Minecraft | 1.20.1 | Target version |
| Fabric Loader | ≥ 0.14.22 | Mod loader |
| Fabric API | 0.92.6+1.20.1 | Events, networking, registries |
| GeckoLib | 4.8.3 | 3D item model animations |
| Java | ≥ 17 | Required language version |
Where to download
RegenCraft can be found on Modrinth and CurseForge.
Installation
RegenCraft is a Fabric mod for Minecraft 1.20.1. Follow these steps to get it running.
1 — Install Fabric
Download the Fabric Installer from fabricmc.net. Run it and select Minecraft 1.20.1 with Fabric Loader 0.14.22 or higher. Then launch the game once to generate the mods folder.
2 — Install required libraries
Place both files in your .minecraft/mods folder:
3 — Install RegenCraft
Download regeneration-1.0.0.jar from the mod page and place it in your .minecraft/mods folder alongside the libraries above.
4 — Launch
Open the Minecraft Launcher, select the Fabric 1.20.1 profile, and click Play. RegenCraft will load automatically.
GeckoLib, Fabric API, and RegenCraft are required on both the server and every client.
Becoming a Time Lord
To use the regeneration system, you must awaken your Time Lord nature using a Fob Watch. The watch is crafted from rare ingredients found in world structures — see Recipes.
The Fob Watch
The Fob Watch is a permanent item — it is never consumed or destroyed. It has two visual states (CLOSED and OPEN) and a durability bar that shows how many regenerations are currently stored inside (0–12). The bar colour shifts from dark red → orange → gold as it fills.
Closed
Regenerations are sealed inside. Right-click to release them into yourself and flip the watch open.
Open
Regens have been released. Shift+right-click to deposit regens back in. The watch snaps closed automatically when all 12 are stored again.
Right-click — Releasing Regenerations
Hold the Fob Watch and right-click:
- Watch is CLOSED with charges stored — the watch opens, releasing all stored regens into you. If you are not yet a Time Lord, you are awakened as one. If already a Time Lord, your count is topped up (capped at your max). Watch flips to the open-lid model.
- Watch is OPEN with charges stored — releases those charges back to you (useful if you deposited regens during a grace period and want them back).
- Watch is OPEN and empty — nothing to release; you get a reminder to shift+right-click to deposit.
- Already at max regens — nothing to top up; the watch stays closed and shows a "cycle already full" message.
A freshly crafted Fob Watch starts CLOSED with 12 charges. Opening it releases those regens into you and flips the lid open. You keep the watch — fill it back up by depositing regens, then pass it to another player or open it yourself later.
Shift + Right-click — Depositing a Regeneration
Shift + right-click while holding a Fob Watch to move one regeneration from yourself into the watch:
- You must be a Time Lord with at least 1 regeneration remaining.
- During the grace period, you must have more than 1 regen — you cannot deposit your last one while the timer is active.
- Each deposit increments the watch's stored count by 1 and is shown in the tooltip and durability bar.
- When stored charges reach 12, the watch snaps shut automatically.
- You remain a Time Lord even with 0 regens in your body, as long as the watch is holding them.
- The watch can be given to any player — they can right-click it to receive the stored regenerations.
Checking Your Status
Run /regeneration info for a full state dump: Time Lord status, regen count, current sequence stage, flame colour, current skin, skin-change setting, and regeneration version.
Regeneration Stages
When you take fatal damage as a Time Lord, death is intercepted and you enter a two-stage sequence. You can also trigger it voluntarily at any time.
- Free to move, fight, build
- Player damage reduced by 20%
- Environmental damage still applies
- 30s countdown HUD ring (no action bar)
- Empty-hand punch a new block → +30s (up to 3×)
- Max total delay: 2 minutes
- No cycle consumed yet
or triggered
- 1 cycle consumed
- Fully invulnerable & frozen
- Particles scale with progress
- Chosen sound plays in full
- Camera auto-switches to front
- Full heal on completion
Stage 1 — Pending Regeneration
You enter Stage 1 the moment fatal damage is intercepted, or immediately when you press =. You are free to move, fight, and build during this stage — movement is only locked once Stage 2 begins.
- A countdown ring (radius 14 px, drawn near the top-centre of the screen at y=28) appears via
PendingRegenOverlay. The ring colour changes based on how much of the current segment has elapsed: green (0–50% elapsed) → yellow (50–80%) → red (80–100%). The remaining whole seconds are shown in the centre in gold, turning red when 5 or fewer seconds remain. - Below the ring, a hint text reads "Punch the ground to delay (N left)" while extensions remain, or "Regeneration is inevitable..." when all extensions are used up. There is no action bar message — the HUD ring is the sole indicator.
- A hand glow sound plays once at the start of the pending stage.
- A critical stage warning sound plays when there are 5 seconds or fewer left on the current countdown segment, giving you a heads-up before Stage 2 locks in. It resets and can play again each time you extend the timer.
- Subtle particles trickle around you every few ticks (only for the
defaultregeneration version). - Punching the ground — left-clicking a block with an empty hand on a block you haven't punched before — adds 30 seconds to the countdown. You can do this up to 3 times (configurable), for a maximum of 2 minutes total (30s base + 3 × 30s). Clicking the same block again counts as normal mining, not a delay punch. Holding any item makes left-click behave as normal mining with no delay granted.
- Press = again while pending to skip the rest of the countdown and begin Stage 2 immediately.
- An operator can run
/regeneration trigger <player>to force Stage 2 to begin.
Damage from other players is reduced by 20% (you take 80% of incoming player damage). However, all environmental damage — mobs, fall damage, fire, explosions — passes through completely unmodified. If you die during Stage 1, the sequence is cancelled, no regeneration cycle is consumed, and the normal death proceeds.
A regeneration cycle is only consumed when Stage 2 begins. If you die during Stage 1 (from mobs, fall damage, etc.) your regen count is untouched.
Stage 2 — Active Regeneration
One cycle is consumed and the full sequence begins:
- Duration matches the exact length of your chosen regeneration sound (11–54 seconds depending on version).
- Camera auto-switches to third-person front view.
- You are frozen in place and fully invulnerable for the entire sequence.
- Glowing particles in your chosen flame colour swirl around you, intensifying toward the end with a final burst.
- Action bar shows: "Regenerating… X regenerations remaining", refreshed every second.
On completion
- You are fully healed, fed, and re-oxygenated. Any fire is extinguished.
- Movement and normal camera perspective are restored.
- You receive Regeneration II and Fire Resistance for a short time.
- Action bar: "Regeneration complete. X remaining" — or "This is your final body." if you're out.
- A 3-minute grace period begins (configurable via
gracePeriodSeconds). During this window you cannot voluntarily trigger Stage 1 with =, and if you take fatal damage you die normally — Stage 1 does not activate.
If skin changing is enabled, the new skin is applied at the halfway point of Stage 2 (when particles are ramping up), not when the sequence finishes. For the watcher version specifically, the change is delayed to tick 260 (≈13 s) to coincide with the Watcher entity merging with the player.
A tick-based watchdog monitors Stage 2. If the sequence timer ever exceeds its target duration without completing, it is force-completed — you can never get permanently stuck.
Running Out of Regenerations
Once all 12 regenerations are used, the next fatal hit kills you normally. Neither stage triggers. After your last regen the action bar will read "This is your final body."
Regeneration Versions
RegenCraft has 4 public regeneration styles available to all players. Each has its own sound effect and the Stage 2 duration is automatically tied to the audio length — the sequence ends exactly when the track finishes.
Seven more styles (regen_1 through regen_7) are in the works but not yet public — they won't show up in your GUI or commands.
Public Versions
Each version has a distinct sound and visual energy. Here are screenshots of each public style in action:
default — ~54s
watcher — ~17s
regen_0 — ~16s
troughton — ~12s
Version IDs are based on sound file names for now. Proper Doctor Who-style names are planned for a future update.
Changing Your Version
- Preferences GUI — press [ and use the
</>arrows next to the version name. - Command —
/regeneration version <name>
New Time Lords start on default (~54 seconds). The GUI and command only show versions you have access to.
Regen Versions
Skins
Preferences GUI
Items
Recipes
Structures